In recent years, the concept of "Metaverse" has become popular again, and Facebook has even changed its name to "Meta" to embrace the metaverse. Metaverse is a concept created by the famous American science fiction writer Neal Stephenson in the novel "Snow Crash" published in 1992. Its core is to build a virtual digital world parallel to the real physical world.
But how to construct a virtual mirror of the real physical world is a key technical issue in realizing the metaverse. Vision is one of the most important ways for humans to perceive the world. With the continuous progress of 3D sensing technology, the rapid development of deep learning and the explosive growth of 3D visual data, the acquisition, analysis, understanding, expression, modeling, presentation, interaction and visualization of 3D visual data have become the core research issues in the construction of virtual images to the real world.
Our journal is honored to invite Professor Chen Baoquan, Executive Director of the Frontier Computing Research Center of Peking University, and Researcher Cheng Zhanglin of Shenzhen Institutes of Advanced Technology, Chinese Academy of Science to serve as guest editors of the special issue to share the research advancements of Chinese scholars on 3D vision and visualization.
Guest Editor
Baoquan Chen,Professor
Executive Director of the Center on Frontiers of Computing Studies, School of Electronics Engineering and Computer Science, Peking University.
His research interests generally lie in computer graphics, visualization, and human-computer interaction, focusing specifically on large-scale city modeling, simulation and visualization.
Zhanglin Cheng, Professor
Shenzhen Institutes of Advanced Technology, Chinese Academy of Science, Shenzhen, China
His research interests lie in computer graphics, visualization, and virtual reality.
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